Most people who are familiar with photo editing should know about image adjustments. These are used to affect a photo’s levels in light & color. The only problem with using typical adjustments is that they can damage an image’s pixels permanently.
This brief how-to will explain the benefits of using an adjustment layer instead of a typical adjustment. Non-destructive workflow is crucial to becoming a master of Photoshop. We’ll be using many of the same tools and interfaces but they’ll be applied onto a separate layer rather than directly onto the image itself.
Adobe Photoshop has come a long way since it was originally released in 1990. While Adobe has put out their latest “monthly subscription” suite of Creative Cloud, many designers choose to stick with the last iteration of CS6.
The CS6 pack is still incredibly powerful and there’s not much of a difference from CS6 to CC. However going back in time there is a tremendous difference between CS6 and CS2 or CS3. So it’s worth getting up to speed with all the new tools and techniques for the CS6/CC collection.
This how-to guide will focus on how to manipulate shapes in Photoshop CS6. The options bar has some new tools and there are brand new techniques for creating shapes at manual width/height values. If you’re using either CS6 or CC then these tips will dramatically improve your workflow.
Great photography is hard to locate and even harder to capture yourself. So whenever you can obtain a beautiful photo it’s often better to fix problems with the shot digitally instead of trying to capture another one.
A common problem with landscape photography is a slanted horizon line. Landscapes can be useful for any number of projects like photo compositing, digital painting, banners, backgrounds, or even 2D/3D rendering. The horizon line sets the perspective of the landscape and is a very important piece to the photo.
In this quick tip I’ll demonstrate how Photoshop users can hastily level the horizon line of any photograph. This can work even with shots of people, animals, or objects, as long as there is a horizon or some type of “straight” object somewhere in the shot.